<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>AI on Laws of UX</title><link>https://lawsofux.com/tags/ai/</link><description>Recent content in AI on Laws of UX</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Wed, 29 May 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://lawsofux.com/tags/ai/index.xml" rel="self" type="application/rss+xml"/><item><title>Familiar vs Novel</title><link>https://lawsofux.com/articles/2024/familiar-vs-novel/</link><pubDate>Wed, 29 May 2024 00:00:00 +0000</pubDate><guid>https://lawsofux.com/articles/2024/familiar-vs-novel/</guid><description>A look into when it’s acceptable and perhaps even advantageous to design for novelty.</description></item><item><title>Tesler’s Law</title><link>https://lawsofux.com/articles/2024/teslers-law/</link><pubDate>Mon, 12 Feb 2024 00:00:00 +0000</pubDate><guid>https://lawsofux.com/articles/2024/teslers-law/</guid><description>For any system there is a certain amount of complexity that cannot be reduced.</description></item></channel></rss>